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Design Patterns in C# and dotNET
About Course
Design Patterns are nothing but documented and tested solutions for recurring problems in a given context.
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Categories
Development
Course Curriculum
01 – Introduction
001 Introduction
00:00
01 – The SOLID Design Principles
001 Overview
00:00
002 Single Responsibility Principle
00:00
003 Open-Closed Principle
00:00
004 Liskov Substitution Principle
00:00
05 Interface Segregation Principle
00:00
006 Dependency Inversion Principle
00:00
007 Summary
00:00
02 – Builder
001 Gamma Categorization
00:00
002 Overview
00:00
003 Life Without Builder
00:00
004 Builder
00:00
005 Fluent Builder
00:00
006 Fluent Builder Inheritance with Recursive Generics
00:00
007 Stepwise Builder
00:00
008 Functional Builder
00:00
009 Faceted Builder
00:00
010 Summary
00:00
03 – Factories
001 Overview
00:00
002 Point Example
00:00
003 Factory Method
00:00
004 Asynchronous Factory Method
00:00
005 Factory
00:00
006 Object Tracking and Bulk Replacement
00:00
007 Inner Factory
00:00
008 Abstract Factory
00:00
009 Abstract Factory and OCP
00:00
010 Summary
00:00
04 – Prototype
001 Overview
00:00
002 ICloneable is Bad
00:00
003 Copy Constructors
00:00
004 Explicit Deep Copy Interface
00:00
005 Prototype Inheritance
00:00
006 Copy Through Serialization
00:00
007 Summary
00:00
05 – Singleton
001 Overview
00:00
002 Singleton Implementation
00:00
003 Testability Issues
00:00
004 Singleton in Dependency Injection
00:00
005 Monostate
00:00
06 Per-Thread Singleton
00:00
007 Ambient Context
00:00
008 Summary
00:00
06 – Adapter
001 Overview
00:00
002 Vector_Raster Demo
00:00
03 Adapter Caching
00:00
004 Generic Value Adapter
00:00
005 Adapter in Dependency Injection
00:00
006 Summary
00:00
07 – Bridge
001 Overview
00:00
002 Bridge
00:00
003 Summary
00:00
08 – Composite
001 Overview
00:00
002 Geometric Shapes
00:00
003 Neural Networks
00:00
004 Composite Specification
00:00
005 Summary
00:00
09 – Decorator
001 Overview
00:00
002 Custom String Builder
00:00
003 Adapter-Decorator
00:00
004 Multiple Inheritance with Interfaces
00:00
005 Multiple Inheritance with Default Interface Members
00:00
006 Dynamic Decorator Composition
00:00
007 Detecting Decorator Cycles
00:00
008 Static Decorator Composition
00:00
009 Decorator in Dependency Injection
00:00
010 Summary
00:00
10 – Façade
001 Overview
00:00
002 Facade
00:00
003 Summary
00:00
11 – Flyweight
001 Overview
00:00
002 Repeating User Names
00:00
003 Text Formatting
00:00
004 Summary
00:00
12 – Proxy
001 Overview
00:00
002 Protection Proxy
00:00
003 Property Proxy
00:00
004 Value Proxy
00:00
005 Composite Proxy_ SoA_AoS
00:00
006 Composite Proxy with Array-Backed Properties
00:00
007 Dynamic Proxy for Logging
00:00
008 Proxy vs. Decorator
00:00
009 ViewModel
00:00
010 Bit Fragging
00:00
011 Summary
00:00
13 – Chain of Responsibility
01 Overview
00:00
002 Command Query Separation
00:00
003 Method Chain
00:00
004 Broker Chain
00:00
005 Summary
00:00
14 – Command
001 Overview
00:00
002 Command
00:00
003 Undo Operations
00:00
004 Composite Command
00:00
005 Summary
00:00
15 – Interpreter
001 Overview
00:00
002 Handmade Interpreter_ Lexing
00:00
003 Handmade Interpreter_ Parsing
00:00
004 ANTLR
00:00
005 Summary
00:00
16 – Iterator
001 Overview
00:00
002 Iterator Object
00:00
003 Iterator Method
00:00
004 Iterators and Duck Typing
00:00
005 Array-Backed Properties
00:00
006 Summary
00:00
17 – Mediator
01 Overview
00:00
002 Chat Room
00:00
003 Event Broker
00:00
004 Introduction to MediatR
00:00
005 Summary
00:00
18 – Memento
001 Overview
00:00
002 Memento
00:00
003 Undo and Redo
00:00
004 Memento for Interop
00:00
005 Summary
00:00
19 – Null Object
001 Overview
00:00
002 Null Object
00:00
003 Null Object Singleton
00:00
004 Dynamic Null Object
00:00
005 Summary
00:00
20 – Observer
001 Overview
00:00
002 Observer via the ‘event’ Keyword
00:00
003 Weak Event Pattern
00:00
004 Observer via Special Interfaces
00:00
005 Observable Collections
00:00
006 Bidirectional Observer
00:00
007 Property Dependencies
00:00
008 Declarative Event Subscriptions with Interfaces
00:00
009 Summary
00:00
21 – State
001 Overview
00:00
002 Classic Implementation
00:00
003 Handmade State Machine
00:00
004 Switch-Based State Machine
00:00
005 Switch Expressions
00:00
006 State Machine with Stateless
00:00
007 Summary
00:00
22 – Strategy
01 Overview
00:00
002 Dynamic Strategy
00:00
003 Static Strategy
00:00
004 Equality and Comparison Strategies
00:00
005 Summary
00:00
23 – Template Method
001 Overview
00:00
002 Template Method
00:00
003 Functional Template Method
00:00
004 Summary
00:00
24 – Visitor
001 Overview
00:00
002 Intrusive Visitor
00:00
003 Reflective Visitor
00:00
004 Classic Visitor (Double Dispatch)
00:00
005 Reductions and Transforms
00:00
006 Dynamic Visitor via the DLR
00:00
007 Acyclic Visitor
00:00
008 Summary
00:00
25 – Course Summary
001 Creational Paterns Summary
00:00
002 Structural Patterns Summary
00:00
003 Behavioral Patterns Summary
00:00
004 End of Course
00:00
26 – Additional Lectures
001 An ASCII C# String
00:00
002 Continuation Passing Style
00:00
003 Local Inversion of Control
00:00
004 DI Container and Event Broker Integration
00:00
005 Beyond the Elvis Operator
00:00
006 CQRS and Event Sourcing
00:00
27 – Functional Patterns in F#
001 Overview
00:00
002 Builder
00:00
003 Decorator
00:00
004 Factory
00:00
005 Interpreter
00:00
006 Strategy
00:00
007 Template Method
00:00
008 Summary
00:00
€
128.85
€
128.85
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Course Details
Level:
All Levels
Duration:
0
Enrolled:
1
Last Updated:
February 16, 2022
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