Design Patterns in C# and dotNET

About Course

Design Patterns are nothing but documented and tested solutions for recurring problems in a given context.
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Categories Development

Course Curriculum

01 – Introduction

  • 001 Introduction
    00:00

01 – The SOLID Design Principles

02 – Builder

03 – Factories

04 – Prototype

05 – Singleton

06 – Adapter

07 – Bridge

08 – Composite

09 – Decorator

10 – Façade

11 – Flyweight

12 – Proxy

13 – Chain of Responsibility

14 – Command

15 – Interpreter

16 – Iterator

17 – Mediator

18 – Memento

19 – Null Object

20 – Observer

21 – State

22 – Strategy

23 – Template Method

24 – Visitor

25 – Course Summary

26 – Additional Lectures

27 – Functional Patterns in F#

128.85
128.85

Course Details

Level: All Levels
Duration: 0
Enrolled:1
Last Updated:February 16, 2022